合肥生活安徽新聞合肥交通合肥房產生活服務合肥教育合肥招聘合肥旅游文化藝術合肥美食合肥地圖合肥社保合肥醫院企業服務合肥法律

        COMP2396代做、代寫Tic-Tac-Toe Game設計編程

        時間:2023-12-12  來源:合肥網hfw.cc  作者:hfw.cc 我要糾錯


        This assignment tests your understanding on GUI, Java Socket Programming and the

        COMP2396 Object-oriented programming and Java

        Assignment 4: A two-player Tic-Tac-Toe Game

        Due Date: 7th December 2023 23:59

        application of multi-threading.

        In this assignment, you are going to implement a two-player Tic-Tac-Toe Game. The

        game would only start when the Tic-Tac-Toe Server runs and two players are connected

        to the server. When the game starts, players need to input their player’s name first (i.e.,

        the player cannot make any move if he/she does not enter his/her player’s name) (Fig.

        1). Players are not allowed to re-input their names again once they have submitted their

        names (i.e., the textboxes and the submit buttons should be disabled). In addition, their

        names should be displayed in the frame’s title (i.e., change from Tic Tac Toe to Tic Tac

        Toe-Player: (player’s name)) and the message title (located below the menu bar) should

        change from “Enter your player name…” to “WELCOME (player’s name)” (Fig. 2).

        Initial setting:

         

        Fig. 1

        After player enters his/her name:

        Fig. 2

        After entering the player’s name, the game would always be started by player 1 (the

        player’s mark with a “x”)’s first move (i.e., player 2 (the player’s mark with a “o”)

        cannot make his/her first move until player 1 makes his/her first move). If player 1’s

        move is valid, his/her move would be marked as a “x” on the 3 x 3 board (The mark “x”

        on the 3 x 3 board should be displayed on both player 1’s and player 2’s board). The

        message title in the player 1’s board would be changed to “Valid move, wait for your

        opponent.” while the message title in the player 2’s board would be changed to “Your

        opponent has moved, now is your turn.”. Besides, player 1 is not allowed to make the

        next move until his/her opponent moves (i.e., if player 1 makes the next move before

        his/her opponent moves, it would be considered as an invalid move and nothing would

        be displayed on the board). The turn would be switched to the opponent (this time player

        2) and if player 2’s move is valid, it would be mark as a “o” on the 3 x 3 board on both

        players. The message displayed in the message title of the player 2’s board would be

        changed to “Valid move, wait for your opponent.” while the message title of the player

        1’s board would be changed to “Your opponent has moved, now is your turn.” Similarly,

        the turn would be switched to player 1 again and player 2 cannot make his/her next

        move until player 1 makes the move (Fig. 3 & 4).

        Fig. 3

        Fig. 4

        Criteria for a valid move:

        - The move is not occupied by any mark.

        - The move is made in the player’s turn.

        - The move is made within the 3 x 3 board.

         

        - Player 1 wins.

        - Player 2 wins.

        The game would continue and switch among the opposite player until it reaches either

        one of the following conditions:

        - Draw.

        The winning condition is that when there is any row, column or diagonal that is filled

        with the same mark (e.g., player 1 would win if there is any row, column or diagonal

        that is filled with “x”, player 2 would win if there is any row, column or diagonal that

        is filled with “o”). The game will draw if no players satisfy the winning condition after

        all the board location is filled with mark. Once it reaches either one of the above

        conditions, Message Dialog would be displayed on both players (the content of the

        Message Dialog would be different, based on the condition reached, but all would

        ask whether to restart the game.), both players cannot make further move, and

        can select “Yes” to restart the game, or select “No” to exit the game. The

        following screen captures show the Message Dialog displayed on the two players

        when either one of the player wins (Fig. 5 & 6) or the game is draw (Fig. 7).

        Fig. 5

        Fig. 6

        Fig. 7

        In addition to the above, you also need to handle the case when one of the players left

        during the game process. In this case, the game would terminate immediately (i.e., the

        remaining player cannot make further move), a Message Dialog “Game Ends. One of

        the players left.” would be displayed on the remaining player, as shown below in Fig.

        8.

        Fig. 8

        Besides, as you can see in the screen captures, there is a JMenuBar which consists of 2

        JMenu, named Control and Help (located above the message title). In the JMenu of

        Control, it consists of a JMenuItem, named Exit while in the JMenu of Help, it consists

        of a JMenuItem, named Instruction (Fig. 9 & 10). When the player clicks “Exit”, he/she

        would exit from the game and the game would be terminated immediately. When the

        player clicks “Instruction”, a Dialog Frame consists of some game information would

        be displayed (Fig. 11).

         

        Fig. 9 Fig. 10

        Fig. 11

        Important notes for the assignment:

        1. In this assignment, you can assume both the server program and the client

        programs run on local host (i.e., with IP address 127.0.0.1).

        2. You can have your own design, but you must include the GUI components as

        shown in the above screen captures and all the functionalities described in this

        document should be implemented. To ensure your program has implemented all

        necessary functions, please refer to the marking scheme below as for your

        references.

        3. This assignment will be marked by features (Your code would not be

        investigated). You are required to write JavaDoc for all non-private classes and

        non-private class member functions. Programs without JavaDoc will lead to

        mark deduction. However, you don’t need to generate JavaDoc htmls. Just write

        comment blocks in your source program.

        4. You need to record a demo video of the program. The video should start before

         you run the program and include all the features your program.

        5. After completing the assignment, please submit all files (including demo videos

         and java files) in a single compressed file (in .zip) to Moodle. Late submission

         is NOT allowed. Do NOT submit .class files.

        6. You will get 0 mark if:

         You submit .class files instead of .java source files, or

         You submit java source files that are downloaded from the Internet, or

         You submit java source files from your classmates, or

         You submit java source files from friends taken this course last year.

        Marking Scheme:

        請加QQ:99515681 或郵箱:99515681@qq.com   WX:codehelp

        掃一掃在手機打開當前頁
      1. 上一篇:CSCI1540代做、代寫C++設計編程
      2. 下一篇:代寫IERG 4130、代做c/c++設計編程
      3. 無相關信息
        合肥生活資訊

        合肥圖文信息
        急尋熱仿真分析?代做熱仿真服務+熱設計優化
        急尋熱仿真分析?代做熱仿真服務+熱設計優化
        出評 開團工具
        出評 開團工具
        挖掘機濾芯提升發動機性能
        挖掘機濾芯提升發動機性能
        海信羅馬假日洗衣機亮相AWE  復古美學與現代科技完美結合
        海信羅馬假日洗衣機亮相AWE 復古美學與現代
        合肥機場巴士4號線
        合肥機場巴士4號線
        合肥機場巴士3號線
        合肥機場巴士3號線
        合肥機場巴士2號線
        合肥機場巴士2號線
        合肥機場巴士1號線
        合肥機場巴士1號線
      4. 短信驗證碼 酒店vi設計 NBA直播 幣安下載

        關于我們 | 打賞支持 | 廣告服務 | 聯系我們 | 網站地圖 | 免責聲明 | 幫助中心 | 友情鏈接 |

        Copyright © 2025 hfw.cc Inc. All Rights Reserved. 合肥網 版權所有
        ICP備06013414號-3 公安備 42010502001045

        2020精品自拍视频曝光| 亚洲精品美女久久久久99小说| 2021精品国产品免费观看| 国产午夜精品无码| 中日欧洲精品视频在线| 影院无码人妻精品一区二区| 一个人免费日韩不卡视频| 国产精品黄页在线播放免费| 国产成人综合久久精品红| 2020国产精品视频| 9i9精品国产免费久久| 亚洲国产精品专区在线观看| 中文字幕日韩wm二在线看 | 日韩在线观看高清视频| 国产精品福利午夜在线观看| 99久久免费精品国产72精品九九| 国产精品反差婊在线观看| 69久久夜色精品国产69| 精品乱码久久久久久久| 精品无码av一区二区三区| 久久影院综合精品| 亚洲精品天天影视综合网| 久久久久琪琪去精品色无码 | 久久国产亚洲精品无码| 亚洲国产精品第一区二区| 日韩免费毛片视频| 热久久视久久精品18| 精品日韩亚洲AV无码| 国产乱人伦偷精品视频下| 国产精品JIZZ在线观看无码| 日韩精品一卡2卡3卡4卡新区乱码| 国产精品久久久久久久久久影院 | 国产精品福利一区| 国产精品日本亚洲777| 国产伦子系列麻豆精品| 中文字幕日韩三级| 日韩电影一区二区| 日韩精品电影在线| 日韩中文字幕免费| 欧美日韩精品一区二区在线观看| 精品无码一区二区三区在线|